Charging
(Press R to restart levels)
Moving fast not only helps you move around quicker but also charges your ball! Try to maintain momentum and not stay stopped for a long time, or you'll die and have to start from the beginning!
Dual Design: Downwell dualized the jump button, so we dualized the moving buttons! Moving fast is the goal, but not to a finish line like racing games. The enemies may give you a boost, but they may also bump you off the map or smother you. The conveyor belts help you go fast, but they also drain charge! Edges can kill you but also your opponents. And lastly, the name has dual meaning: the ball's battery charges whenever its charging through the level.
Hunter Angelovic: Lead Developer, Designer
Curtis Jensen: Developer, Lead Designer
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | Curtis Jensen Games |
Made with | Unity |
Tags | electricity, Experimental, Fast-Paced, Game Maker's Toolkit Jam, Robots, Sci-fi, Singleplayer |
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