🛡️ The Nephites' Last Stand

Mormon Chapter 6

This chapter is patterned after the final battle of the Book of Mormon.
If you haven’t read Mormon 6, it will explain what is happening here — the collapse of a civilization and the sorrow of its final prophet-general.

But to understand why it matters — the weight behind the fall, the spiritual tragedy — the entire Book of Mormon gives that context.

You play as Mormon, leading a people who no longer listen, fighting a war you know you’ll lose.
There is no traditional victory — only the test of character, obedience, and faith in the face of irreversible loss.

♟️ Other Chapters

  • Footmen's Skirmish – Pawns only: a simpler, easier game mode.

  • Classic – Almost normal chess, but with the pieces' positions randomized and the board resizable.

Please give feedback here!

Updated 13 hours ago
Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorCurtis Jensen Games
GenreStrategy
Made withUnity
TagsChess, religious

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Book of Mormon Chess 1.0.zip 11 MB

Development log

Comments

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Well it's not really obvious what is the game lol. You should explain what is the game/reasoning behind it, like what does the different chapters mean etc. There's just too many options at the start.

Like even when the opponent takes my king, it still says 'You Win!!'

You're totally right — the game throws you in without much explanation, and that’s something I need to fix.

The main chapter, The Nephite’s Last Stand, is based on one of the final chapters of The Book of Mormon. You play as Moroni, the last general of a collapsing civilization. It’s meant to feel grim — like a losing battle against overwhelming odds. That’s intentional thematically, but I know the gameplay doesn’t explain that well yet.

That said, the current win/loss conditions are honestly a bit hacky — like how it says “You Win!!” even when the enemy takes your king. That’s just a placeholder and not how the final version should behave. Definitely a rough edge.

The other two chapters are more straightforward — not really tied to the narrative, just extra chess-style game modes for fun and variety.

Eventually I’d love to add better intros, story context, and real win conditions. But for now, this version is pretty barebones. I appreciate the feedback though — it helps me figure out where players are getting lost.